You scan the boss too early. The card says so β by name, with the cards you are missing. That one rule turns a pile of hiding places into a quest.
A card can name the cards that must be found before it opens. Until every one is found, scanning it names what is missing and banks nothing.
The board before the first scan. The dashed tile is the finale, and it stays shut until the cards before it are found.
The board draws a locked card dashed and dimmed, with a padlock on its tile. Scan it and the card says which cards it needs, by name. Find them, come back, and it opens.
The demo deck's Tyrannosaurus rex requires the six gallery cards before it.
A card that another card requires prints what it opens, so a prerequisite is never mistaken for ordinary loot.
On the card, under its name: what this one opens. A team that pockets the brush knows it is holding a key rather than a trinket, and knows which door it fits.
Each of the demo deck's six galleries says it opens the Tyrannosaurus rex.
Scan a locked card and it names the cards you are missing. It banks nothing, charges nothing, and a locked enemy renders no fight.
The quest tracker at the top of the board keeps the boss's line β locked, with what it needs β and the card itself repeats it on a scan. From the board a locked tile keeps its secret: the kind's glyph, no name.
The tracker line above reads the demo deck's finale the way a team on the trail reads it.
The board shows which cards you have collected and which are still waiting.
Open the board to check your collection and choose the next card to look for.
The demo deck runs from The Burrow at Dawn to the Tyrannosaurus rex, its galleries in walking order between them.
One card wears the Boss type. Beating it finishes the quest for the team; every card still hidden keeps scanning and keeps scoring.
Twelve metres long, around eight tonnes, some sixty banana-sized teeth and a bite of roughly 35,000 newtons β enough to crush bone, and fossilised dung packed with shattered bone proves it did. Its eyes faced forward for depth perception and its brain was built around smell. In its teens it gained about two kilograms a day. Sue, the most complete skeleton known, came from Hell Creek and died at around 28 years old. It lived closer in time to you than to Stegosaurus. Survive the King.
The boss of the demo deck, face up β the card that ends the quest.
After beating the boss, a team sees a summary of its own score, its coins, the cards it collected and its time played, plus the count of any cards still hidden. The finisher badge lands on the account, and the finishing position is stamped when the race is called or the day clears.
The demo deck's boss is its Tyrannosaurus rex, worth more than any gallery card.
A card another card requires is a quest key: it spends no role slot, carries no gear tag, pays its stats in full, and the marketplace refuses it.
In the pack, keys sit under their own heading with a note that they cost no slot. On the marketplace the sell form never offers them.
The demo deck's six galleries are its keys: held for the quest, costing no slot.