Print a sheet of QR codes and hide them around a house, a classroom or a park. Each one opens a card on a player's phone — treasure, a riddle, a monster. The phones keep score.
Your first 5 players are free, no card. Then $1 a player.
Point a phone's camera at a printed code and a card opens in the browser. The paper stays taped up for the next team. Cards can stay locked: in some stories, the boss won't fight a team that hasn't found the sword.
Ten minutes with a ready-made story, most of it with scissors. The hiding is up to you.
Pick a ready-made adventure off the shelf. Or describe your space to the AI assistant you already use, and it writes the cards: about 30 minutes, $1 a card, art included.
One PDF: a key with every answer for you, then one code per card with cut lines. Print it full size on any home printer.
Under a chair, behind a plaque, up a tree. In the shade, where a phone has bars, in a sandwich bag if it's outdoors.
Each team joins on one phone under a team name, and scans. The leaderboard updates as they go, and you can see which codes nobody has found.
Your first 5 players are free, no card. Then $1 a player.
No printer, or a park too big to label? A GPS trail pins the stops on a map instead; players turn location on and play outdoors. GPS scavenger hunts →
Print the codes. The players bring the phones.
Build a trail for freeYour first 5 players are free, no card. Then $1 a player.
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