Museums · school groups

Make your exhibits the clues.
Nobody drifts to the back.

Each team carries an adult's phone and scans the QR code beside an exhibit. A card opens — no app, no sign-up. The answer is on the label.

Your first 5 players are free, no card. Then $1 a player.

  • Signal or Wi-Fi at every stop
  • A class of 30 in 6 teams: $6 a visit
The Stone Sentinel's monster card: its vitality, attack and defense, the points and coins a win pays, and the Leaf of Sun it guards.

A real card, as a team's phone opens it: a monster, what a win pays and the card it guards. Your own cards ask about your exhibits.

Reading the labels is the trail

The card at the astrolabe asks what it measured. The phone does not say; the label does. The code hangs beside the object, so finding one is finding the other.

A boss in the last gallery

Teams fight the boss in a mini-game on the phone. Its card stays locked until the team has found the sword you wrote into your story, so nobody skips to the end.

Written around your rooms

You write the questions with the AI assistant you already use — about 30 minutes. Then walk the rooms once and check each answer against its label.

What it costs

  • Try it first with a ready-made story: 10 minutes to pick, print and cut.
  • Then write your own around your galleries: $1 a card, art included — 20 cards is $20 (20 Gold Eggs), once.
  • A player is a team, not a child. Gold Eggs come in one-off packs — no subscription.

Test the basement gallery for signal before you mount a code there. Codes print on any printer.

Build a trail for free

What the day looks like

  1. They arrive and split

    The class splits into teams, each with a teacher's or a helper's phone. Joining is a scan and one tick of the terms box, so they are playing once the coats are off.

  2. They work the rooms

    Teams start at any code and fan out, so the whole class is never standing at the same case.

  3. The leaderboard decides it

    Points for right answers, treasure and beaten monsters. The leaderboard is live, so the last 10 minutes are a real finish, not a slow walk to the shop.

What education leads ask

A team name (Eggtrail draws one, or the team types its own) and what the team found. No child needs a device, an account, an email or a login. Keeping a team's record after the visit is optional and takes a grown-up's email — on a story for children under 13, a parent's.

That is the usual reason to write one. The questions are about your objects, at the reading level of the grade that visits. A second trail for another grade is another 30 minutes with your assistant, and its own sheet of codes.

On a story of your own in English or Spanish, one press records every card's description in a synthesized voice, in the story's language, and the story is marked Made with AI. A team presses play on the card rather than waiting for the adult with the phone. Finding the object is still the team's job.

Beating the boss ends the quest, not the visit — every code a team has not found still scans and still scores, so a fast team keeps playing rather than standing around.

Mount it once. Every class that books plays it.

Your staff do nothing on the day.

Your first 5 players are free, no card. Then $1 a player.