Every board carries a prize in Trail Coins, set aside when it opens. The teams that finish split it: half evenly, half by rank. It lands in each team's account and outlives the trail.
The host sets it; the org's wallet pays it
Each board's prize comes out of the host's organization's Trail Coins when the board opens — the running cost first, then the prize — so the number a team reads is coins already set aside.
At the venue
The trail's page and the board's story panel show this board's prize. A nightly trail opens a new board, and a new prize, every day.
The rule
The host picks the prize per board. A new trail starts at 10 per seat; 0 is a board with no prize.
When the wallet pays the running cost but not the whole prize, the board opens with what is left.
A change reaches the next board, never the open one.
You decide
The prize per board, on the trail form or through the assistant.
From the library
A new trail with the default 25 seats starts at 250 Trail Coins a board.
Half evenly, half by rank
The teams that finish split the prize: half evenly, and half on a ladder where first place holds as many shares as there are finishers and last place one. 300 over 3: 125, 100, and 75.
Place 1125
Place 2100
Place 375
300 Trail Coins over 3 finishers, as the board call pays it.
At the venue
A finished team sees its place among the finishers and its slice so far. When the board ends, each slice lands in that team's account.
The rule
Slices are rounded so they add up to the prize exactly, with no remainder piled on first place.
A small prize over a big field can round a slice to nothing: no slice is promised.
Ties rank as the leaderboard does — score, then coins earned on the trail, then time.
You decide
The prize, and the story's boss: on an RPG trail finishing means taking it.
The teams that finish, every board
A team joins the split by finishing: the boss on an RPG trail, the core cards on a basic one. Hosts and their colleagues play along and take nothing.
At the venue
Every board pays its own finishers: a race once, when the host ends it; a nightly trail every night, when the board clears.
The rule
A board nobody finished gives its whole prize back to the org. The running cost stays spent.
A race finished and then archived pays once.
Staff rows are never in the split, the same rule that keeps them off the leaderboard.
You decide
Whether the board clears nightly: a race pays at its end, a nightly trail every day.
Coins are play money; they stay on the trail
The coins a team collects on a trail buy, pay and break ties there, and stay behind when it ends. Only the prize leaves.
At the venue
The team panel's coins are the purse. A team that ends with 500 coins and no prize takes nothing home.
The rule
Coins a team brought from its account go back at the end, up to what its purse still holds.
The marketplace moves coins between teams on the trail, never between accounts.
You decide
Card values, per trail: they draw on nothing and decide what the purse can buy.
Trail Coins outlive the trail
A team's slice lands in its account's wallet, which survives every board's clearing. On an RPG trail that sells something, a team may bring some back in.
At the venue
The account's wallet lists every prize by trail. A team brings coins in from the board's More panel, up to the host's cap.
The rule
Bringing coins in is up to the host: none, up to a cap (100 to start), or the whole wallet.
Coins brought in join the purse, so a trap or a duel can take them; what is left goes back at the end.
Trail Coins have no cash value and cannot be sold or exchanged for money.
You decide
The bring-in setting and its cap, per trail.
A guest's coins wait for an email
A team that joined without an account wins like any other, into its own wallet. A grown-up's email keeps the account and its coins; when the board clears, a team without one is gone, and its coins with it.
At the venue
A guest's victory panel shows the coins at stake and the box for an email. Nothing else is asked.
The rule
An email and nothing else: the confirmation it sends carries a link to set a password.
Coins a guest loses this way go to nobody.
You decide
Nothing: this rule is the same on every trail.
Run one this month.
Free includes every ready-made story, printable codes, the leaderboard and 300 Trail Coins. No card, and the coins never expire.
A board costs Trail Coins while it runs: 2 a seat, so a board for 25 teams costs 50. A team is one phone, any number of people — and your own phone takes no place.
Resetting the board keeps the same trail, frees every team place and opens the next board.
Coins also buy a story of your own (150) and drawn card art (10 a picture). A GPS trail's boards cost 25 more. Add coins with a pack, or a monthly plan at a better rate.