Eggtrail RPG

The prize

Every board carries a prize in Trail Coins, set aside when it opens. The teams that finish split it: half evenly, half by rank. It lands in each team's account and outlives the trail.

Adventurers trade gold coins for a sword at a fox merchant's stall in the forest ruins.

The host sets it; the org's wallet pays it

Each board's prize comes out of the host's organization's Trail Coins when the board opens — the running cost first, then the prize — so the number a team reads is coins already set aside.

At the venue

The trail's page and the board's story panel show this board's prize. A nightly trail opens a new board, and a new prize, every day.

The rule

  • The host picks the prize per board. A new trail starts at 10 per seat; 0 is a board with no prize.
  • When the wallet pays the running cost but not the whole prize, the board opens with what is left.
  • A change reaches the next board, never the open one.

You decide

  • The prize per board, on the trail form or through the assistant.

From the library

A new trail with the default 25 seats starts at 250 Trail Coins a board.

Half evenly, half by rank

The teams that finish split the prize: half evenly, and half on a ladder where first place holds as many shares as there are finishers and last place one. 300 over 3: 125, 100, and 75.

  1. Place 1 125
  2. Place 2 100
  3. Place 3 75
300 Trail Coins over 3 finishers, as the board call pays it.

At the venue

A finished team sees its place among the finishers and its slice so far. When the board ends, each slice lands in that team's account.

The rule

  • Slices are rounded so they add up to the prize exactly, with no remainder piled on first place.
  • A small prize over a big field can round a slice to nothing: no slice is promised.
  • Ties rank as the leaderboard does — score, then coins earned on the trail, then time.

You decide

  • The prize, and the story's boss: on an RPG trail finishing means taking it.

The teams that finish, every board

A team joins the split by finishing: the boss on an RPG trail, the core cards on a basic one. Hosts and their colleagues play along and take nothing.

At the venue

Every board pays its own finishers: a race once, when the host ends it; a nightly trail every night, when the board clears.

The rule

  • A board nobody finished gives its whole prize back to the org. The running cost stays spent.
  • A race finished and then archived pays once.
  • Staff rows are never in the split, the same rule that keeps them off the leaderboard.

You decide

  • Whether the board clears nightly: a race pays at its end, a nightly trail every day.

Coins are play money; they stay on the trail

The coins a team collects on a trail buy, pay and break ties there, and stay behind when it ends. Only the prize leaves.

At the venue

The team panel's coins are the purse. A team that ends with 500 coins and no prize takes nothing home.

The rule

  • Coins a team brought from its account go back at the end, up to what its purse still holds.
  • The marketplace moves coins between teams on the trail, never between accounts.

You decide

  • Card values, per trail: they draw on nothing and decide what the purse can buy.

Trail Coins outlive the trail

A team's slice lands in its account's wallet, which survives every board's clearing. On an RPG trail that sells something, a team may bring some back in.

At the venue

The account's wallet lists every prize by trail. A team brings coins in from the board's More panel, up to the host's cap.

The rule

  • Bringing coins in is up to the host: none, up to a cap (100 to start), or the whole wallet.
  • Coins brought in join the purse, so a trap or a duel can take them; what is left goes back at the end.
  • Trail Coins have no cash value and cannot be sold or exchanged for money.

You decide

  • The bring-in setting and its cap, per trail.

A guest's coins wait for an email

A team that joined without an account wins like any other, into its own wallet. A grown-up's email keeps the account and its coins; when the board clears, a team without one is gone, and its coins with it.

At the venue

A guest's victory panel shows the coins at stake and the box for an email. Nothing else is asked.

The rule

  • An email and nothing else: the confirmation it sends carries a link to set a password.
  • Coins a guest loses this way go to nobody.

You decide

  • Nothing: this rule is the same on every trail.

Run one this month.

  • Free includes every ready-made story, printable codes, the leaderboard and 300 Trail Coins. No card, and the coins never expire.
  • A board costs Trail Coins while it runs: 2 a seat, so a board for 25 teams costs 50. A team is one phone, any number of people — and your own phone takes no place.
  • Resetting the board keeps the same trail, frees every team place and opens the next board.
  • Coins also buy a story of your own (150) and drawn card art (10 a picture). A GPS trail's boards cost 25 more. Add coins with a pack, or a monthly plan at a better rate.
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