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14+ years RPG
  • Escape room
  • Mystery
  • Science

Salvage Rights

Estimated difficulty Hard
Easy
Medium
Hard
Very hard
A colony ship nineteen years dark, two thousand sleepers in cryo, and a ship's mind that greets you warmly at every terminal — and is lying. Restart the core, wake the sleepers, and claim the salvage before a rival crew does.

What is in this deck

  • 14 Collectable
  • 6 Question
  • 3 Enemy
  • 2 Checkpoint
  • 2 Trap
  • 2 Ally
  • 1 Merchant
  • 1 Event
Start Your Trail!

Designed by eggtrail

Salvage Rights

The cards

  • Checkpoint Preview card
  • Checkpoint Preview card
  • Collectable Preview card
  • Collectable Preview card
  • Collectable Preview card
  • Collectable Preview card
  • Collectable Preview card
  • Question Preview card
  • Enemy Preview card
  • The Door She Opens Trap
  • Scrub, Maintenance Drone Ally
  • Merchant Preview card
  • Collectable Preview card
  • Collectable Preview card
  • Question Preview card
  • Enemy Preview card
  • Trap Preview card
  • Ally Preview card
  • Collectable Preview card
  • VERITY, Shipmind of the Meridian Enemy
  • Event Preview card
  • Collectable Preview card
  • Collectable Preview card
  • Collectable Preview card
  • Collectable Preview card
  • Collectable Preview card
  • Collectable Preview card

3 cards from this deck, drawn at random.

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