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14+ years RPG

Salvage Rights

Estimated difficulty Hard
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A colony ship nineteen years dark, two thousand sleepers in cryo, and a ship's mind that greets you warmly at every terminal — and is lying. Restart the core, wake the sleepers, and claim the salvage before a rival crew does.

What is in this deck

  • 14 Collectable
  • 6 Question
  • 3 Enemy
  • 2 Checkpoint
  • 2 Trap
  • 2 Ally
  • 1 Merchant
  • 1 Event
Start Your Trail!
Salvage Rights