Changelog

What shipped, by month
No adjectives.

Every change a host or a visitor could notice, dated by the day it landed. Eggtrail is one person shipping weekly; this is the record of that rather than a promise about it.

September 2026

  1. Points are the score; coins are the purse

    Every card carries its own points, paid once per team for a find, a right answer or a won fight. Coins still buy gear, pay penalties and break a tie. Buying a sword no longer costs a place on the board.

  2. Two phones on one team settle in order

    A scan, a purchase and a pack change now wait their turn: two taps at the same instant give one claim, one reward and one copy, and a card's last copy goes to exactly one team.

  3. The RPG page says it runs a mini-game engine, and reads as chapters

    One sentence /rpg-mode never said: RPG mode runs a mini-game engine — three games, and a card's type picks one. A row of chapters under the hero, and the rules of each section folded until you want them; the fights stay open.

  4. The RPG page is played, not read

    Fight the real duel on /rpg-mode — three tiers, real stakes, nothing saved — and play the chase and the timing bar. The page shows a real card of every kind, the board with the boss locked, a merchant's shelf and the demo deck's own playtest.

  5. The marketing pages show the product

    The home, museum and park pages render real cards, the board, the printed badge and the staff page from a demo deck, and the scan code opens a real card on your phone.

August 2026

  1. The code check tells a fallen label from a quiet week

    A code that stopped being scanned while the rest of the trail carried on is flagged; a code nobody scanned because nobody came is not.

  2. A standing trail's board clears every night

    The day is banked into the season report first — visitors, finishers, scans — then the board empties for the next morning.

  3. The library shows what teams thought

    A story's rating appears on the shelf once three teams have rated it, and on its own page from the first.

  4. Confirming your address builds your organization

    One step fewer between signing up and printing a trail: the free organization is made for you the moment the address is confirmed.

  5. A question's options translate from your assistant

    The last part of a deck that could not be translated conversationally now can: every option of every question.

  6. Everything is called what the screens call it

    Themes are stories and games are trails, in the code and in every URL. The old addresses forward.

  7. A team can say what they thought

    Two stars and a sentence at the finish — one for the story, one for the gameplay — read by the author on the workbench.

  8. The navigation carries the whole site

    Two groups on the bar — how it works, and who it is for — so every audience page is one tap from every other.

  9. One story, several languages, one set of codes

    A story carries its cards in more than one language and a single trail serves every visitor in theirs. A translation page does a whole language at once.

  10. The in-browser scanner survives the first grant on an iPhone

    The first camera stream iOS hands over is retried once when it comes back broken, which was every player's first-ever scan.

  11. Museums got their page

    The guided-tour pitch, with the research on attention and memory it stands on — including the finding that cuts against us.

  12. A card can carry a recording

    Upload a clip to a stop and the card plays it on the visitor's own phone, once they have found the code and pressed play.

  13. A story can be revised from your assistant

    Rename it, age it up, repaint it or open its marketplace from the same conversation that wrote it.